Grizzle is on a journey back to a home remembered from long ago. There's memories of the lab, the others, but nothing about what happened there. Maybe it's time those memories were brought back.
Grizzle is on a journey back home. This is a bear with only one goal... but luckily there's two guns along for the ride.
Controller: beary highly recommended!
Left stick: left gun aiming
Right stick: right gun aiming
Left bumper: left gun shooting
Right bumper: right gun shooting
Keyboard: if you don't have a controller, we apologize profusely
Please let us know if you finish the game without a controller so we can be suitably impressed!
Q: rotate left gun CCW
W: left gun shooting
E: rotate left gun CW
I: rotate right gun CCW
O: right gun shooting
P: rotate right gun CW
We wanted our player to have to make a sacrifice when choosing to shoot, but we also wanted there to be a lot of shooting. We decided that shooting with either gun should stop your forward motion so it would be a sacrifice, but then there would be no disincentive not to fire the second gun at the same time. Therefore, shooting results in an important player choice between advancing towards the goal (fighting the timer) or fighting the despicable wildlife aiming to steal your honeyed health points.
Our "feel" is highly influenced by this talk from Vlambeer's Jan Willem Nijman and we would be amiss not to give it a shout out. We should also mention that this section of Kingdom's TIGsource thread was super helpful for implementing the water reflection.
This is the fourth jam game from TeamHumanSimulator. All assets (sprites, sounds, music, etc.) were made during the jam and we did all the coding ourselves! We hope you enjoy the game and welcome any feedback you may have!